Final Fantasy VII brought a generation of fans to tears when it killed off just one party member. I admit that I’ve personally save-scummed a thousand Fire Emblem Awakening battles to keep Donnel alive. In a typical RPG, permanently losing a character is a terrible blow. Liberating Jodariel was the toughest video game moment of 2017. You have nine characters to pick from, but by the end, you’re left with only three - just enough to play one last match. But you will have to sacrifice all of that for their liberation. Every character has a unique playstyle and unique set of abilities. Pyre, however, is about the exact opposite. You gain more skills and options as the campaign continues. It’s a brilliant paradox: every storyline victory is a gameplay defeat. Meaning that even while you save your friends, you’re losing them forever. Only one member of your team can be freed at a time. As the lone Reader (literacy being outlawed), you direct your allies in matches. You and your friends are banished in the Underside away from your home, the Commonwealth. The goal of Pyre is to complete the Liberation Rites, a mystical take on NBA Jam. A victor in the Liberation Rites goes home. But it has another selling point - it forces you to make some really painful decisions. The game is a unique blend of visual novel and sports game set to stunning illuminated visuals and gorgeous music. Pyre, the much anticipated third title from Supergiant Games is not a game that lets you off without making tough choices.
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